Federico Alvarez Igarzábal
Thesis: “Time and Space in Video Games”; with the University of Cologne, Prof. Dr. Benjamin Beil (summa cum laude, 2018)

Dario D’Ambra
Thesis: “For a videogame narrative language: a theatrical approach.”; with Conservatoire National des Arts et Métiers  (CNAM, Paris), Prof. Dr. Stephane Natkin

Jürgen Hiesinger
Thesis: „Realität 4.0. Von Games, Gamern und Realitätsverständnissen – Analyse der Lebenssphären von virtuellen Realitäten.“; with the University of Mannheim, Prof. Dr. Justus Fetscher

Young-Ju Kim [>website]
Thesis: “Self-Reflexivity in Video Games”; with Conservatoire National des Arts et Métiers (CNAM, Paris), Prof. Dr. Stephane Natkin

Chae Won Lee
Thesis: “How do film, photography and painting co-evolve and intersect with one another through digital technology?”; with the University of Cologne, Prof. Dr. Øyvind Eide and Prof. Dr. Herta Wolf

Curtis L. Maughan
Thesis: “Return of the Flaneur? Walter Benjamin’s Conception of Flanerie and its Implications for the Digital Age”; with Vanderbilt University (Nashville), Prof. Dr. Lutz Koepnitz

Prof. Sylke Rene Mayer
Thesis: “The World Is but a Game – Spatial Story Design for Interactive Narrative”; with the University of Cologne, Prof. Dr. Benjamin Beil

Björn Redecker
Thesis: „Press Play – Das Grenzgängermedium Computerspiel und seine Klangwelten“; with University of Bielefeld, Prof. Dr. Uwe Sander

Johannes F. Sievert
Thesis: “Leuchtfeuer – eine Archäologie des anderen deutschen Films”; with the University of Cologne, Prof. Dr. Benjamin Beil

Katharina Tillmanns
Thesis: “Blending Realities—Techno-Aesthetic Interventions in the Age of Immersive Interactive Media”; with the University of Cologne, Prof. Dr. Benjamin Beil